Publisher: Princelings Publications; 2.0 edition (November 26, 2011)
Princelings George and Fred leave the safe confines of their home, Castle Marsh, to investigate a mysterious and recurring Energy Drain that ruined their grandfather, King Cole’s birthday feast (and led to a lot of good food being wasted too!). They must find the answers since this situation cannot go on forever. Soon, there might be no power left. Leaving the castle is easier than they imagined; in fact the very mention of how useful a tunnel would be is enough for a tunnel to obligingly appear. A Great Adventure calls. Fred and George, inseparable, find themselves separated but they make the best of it. They meet a number of mysterious and sometimes vaguely sinister characters, particularly the ones with a vested interest in the situation. Is the production of a delicious and popular cola drink really the problem? And is time getting messed up somehow…?
George and Fred, although twins, are appealing and different characters. George (the Brains – he is a Thinker) and Fred (the Brawn – he is the Adventurer) make a great team, relying on each other all the time. When their adventure separates them, they must learn to rely on themselves and make decisions and choices depending on the circumstances that confront each one. They are inventive, curious, brave, and sharp-witted, no mean feat to survive in a variety of situations where petty politics rule. Both George and Fred go on a real journey of discovery, but in fact, much of the journey is internal as they miss each other’s presence, but make those vital choices alone in the end.
Author Jemima Pett creates a charming and endearing world that is a fantastical mix of medieval with technology. Detailed descriptions sink the reader right into each new location and paint vivid pictures of sights and sounds, and the way the inhabitants live. The secondary characters entertain and amuse as well, with a quaint turn of phrase, or a deep, dark purpose (depending on who it is) to give them definition. Lovely idiosyncrasies such as habits and speech patterns ensure the secondary players are fully rounded in this tale. Ms. Pett’s tongue-in-cheek humour will also give many a laugh to slightly older readers.
There is a useful list of characters and locations in the front of the book, which will help younger readers through the twists and turns of this surprisingly complex plot. The author’s illustrations that preface each chapter are delightful and help cement the reader in the context. A lovely read for all ages, with enough action, adventure, inventiveness, and fun to satisfy the most demanding reader. Fans will be delighted to learn that George and Fred’s adventures continue with the second and third books in the series.
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Reviewer’s bio: Fiona Ingram is an award-winning middle grade author who is passionate about getting kids interested in reading. Find out more about Fiona and her books on www.FionaIngram.com. She reviews books for the Jozikids Blog.